Duration
Matches shall be played over three unequal periods: two
playtimes and a lunchtime. Each of these periods shall begin shortly after the
ringing of a bell, and although a bell is also rung towards the end of these
periods, play may continue for up to ten minutes afterwards, depending on the
nihilism or "bottle" of the participants with regard to corporal punishment met
out to latecomers back to the classroom. In practice there is a sliding scale of
nihilism, from those who hasten to stand in line as soon as the bell rings,
known as "poofs", through those who will hang on until the time they estimate it
takes the teachers to down the last of their gins and journey from the
staffroom, known as "chancers", and finally to those who will hang on until a
teacher actually has to physically retrieve them, known as "bampots". This
sliding scale is intended to radically alter the logistics of a match in
progress, often having dramatic effects on the scoreline as the number of
remaining participants drops. It is important, therefore, in picking the sides,
to achieve a fair balance of poofs, chancers and bampots in order that the
scoreline achieved over a sustained period of play - a lunchtime, for instance -
is not totally nullified by a five-minute post-bell onslaught of five bampots
against one. The scoreline to be carried over from the previous period of the
match is in the trust of the last bampots to leave the field of play, and may be
the matter of some debate. This must be resolved in one of the approved manners
(see Adjudication).
Parameters
The object is to force the ball between two large, unkempt piles
of jackets, in lieu of goalposts. These piles may grow or shrink throughout the
match, depending on the number of participants and the prevailing weather. As
the number of players increases, so shall the piles. Each jacket added to the
pile by a new addition to a side should be placed on the inside, nearest the
goalkeeper, thus reducing the target area. It is also important that the sleeve
of one of the jackets should jut out across the goalmouth, as it will often be
claimed that the ball went "over the post" and it can henceforth be asserted
that the outstretched sleeve denotes the innermost part of the pile and thus the
inside of the post. The on-going reduction of the size of the goal is the
responsibility of any respectable defence and should be undertaken
conscientiously with resourcefulness and imagination.
In the absence of a crossbar, the upper limit of the target area
is observed as being slightly above head height, although when the height at
which a ball passed between the jackets is in dispute, judgement shall lie with
an arbitrary adjudicator from one of the sides. He is known as the "best
fighter"; his decision is final and may be enforced with physical violence if
anyone wants to stretch a point.
There are no
pitch markings. Instead, physical objects denote the boundaries, ranging from
the most common - walls and buildings - to roads or burns. Corners and throw-ins
are redundant where bylines or touchlines are denoted by a two-storey building
or a six-foot granite wall. Instead, a scrum should be instigated to decide
possession. This should begin with the ball trapped between the brickwork and
two opposing players, and should escalate to include as many team members as can
get there before the now egg-shaped ball finally emerges, drunkenly and often
with a dismembered foot and shin attached. At this point, goalkeepers should
look out for the player who takes possession of the escaped ball and begins
bearing down on goal, as most of those involved in the scrum will be unaware
that the ball is no longer amidst their feet. The goalkeeper should also try not
to be distracted by the inevitable fighting that has by this point broken
out.
In games on large open spaces, the length
of the pitch is obviously denoted by the jacket piles, but the width is a
variable. In the absence of roads, water hazards or "a big dug", the width is
determined by how far out the attacking winger has to meander before the
pursuing defender gets fed up and lets him head back towards where the rest of
the players are waiting, often as far as quarter of a mile away. It is often
observed that the playing area is "no' a full-size pitch". This can be invoked
verbally to justify placing a wall of players eighteen inches from the ball at
direct free kicks It is the formal response to "yards", which the kick-taker
will incant meaninglessly as he places the ball.
The Ball
There is a variety of types of ball approved
for Primary School Football. I shall describe three notable
examples.
1. The plastic balloon. An extremely
lightweight model, used primarily in the early part of the season and seldom
after that due to having burst. Identifiable by blue pentagonal panelling and
the names of that year's Premier League sides printed all over it. Advantages:
low sting factor, low burst-nose probability, cheap, discourages a long-ball
game. Disadvantages: over-susceptible to influence of the wind, difficult to
control, almost magnetically drawn to flat school roofs whence never to
return.
2. The rough-finish Mitre. Half football,
half Portuguese Man o' War. On the verge of a ban in the European Court of Human
Rights, this model is not for sale to children. Used exclusively by teachers
during gym classes as a kind of aversion therapy. Made from highly durable
fibre-glass, stuffed with neutron star and coated with dead jellyfish.
Advantages: looks quite grown up, makes for high-scoring matches (keepers won't
even attempt to catch it). Disadvantages: scars or maims anything it
touches.
3. The "Tubey". Genuine leather ball,
identifiable by brown all-over colouring. Was once black and white, before
ravages of games on concrete, but owners can never remember when. Adored by
everybody, especially keepers. Advantages: feels good, easily controlled, makes
a satisfying "whump" noise when you kick it. Disadvantages: turns into medicine
ball when wet, smells like a dead dog.
Offside
There is no offside, for two reasons: one,
"it's no' a full-size pitch", and two, none of the players actually know what
offside is. The lack of an offside rule gives rise to a unique sub-division of
strikers. These players hang around the opposing goalmouth while play carries on
at the other end, awaiting a long pass forward out of defence which they can
help past the keeper before running the entire length of the pitch with their
arms in the air to greet utterly imaginary adulation. These are known variously
as "poachers", "gloryhunters" and "fly wee bastarts". These players display a
remarkable degree of self-security, seemingly happy in their own appraisals of
their achievements, and caring little for their team-mates' failure to
appreciate the contribution they have made. They know that it can be for nothing
other than their enviable goal tallies that they are so bitterly
despised.
Adjudication
The absence of a referee means that disputes must be resolved
between the opposing teams rather than decided by an arbiter. There are two
accepted ways of doing this.
1. Compromise. An arrangement is devised that
is found acceptable by both sides. Sway is usually given to an action that is in
accordance with the spirit of competition, ensuring that the game does not turn
into "a pure skoosh". For example, in the event of a dispute as to whether the
ball in fact crossed the line, or whether the ball has gone inside or "over" the
post, the attacking side may offer the ultimatum: "Penalty or goal." It is not
recorded whether any side has ever opted for the latter. It is on occasions that
such arrangements or ultimata do not prove acceptable to both sides that the
second adjudicatory method comes into play.
2.
Fighting. Those up on their
ancient Hellenic politics will understand that the concept we know as "justice"
rests in these circumstances with the hand of the strong. What the winner says,
goes, and what the winner says is just, for who shall dispute him? It is by such
noble philosophical principles that the supreme adjudicator, or Best Fighter, is
effectively elected.
Team Selection
To ensure a fair and balanced contest, teams are selected
democratically in a turns-about picking process, with either side beginning as a
one-man selection committee and growing from there. The initial selectors are
usually the recognised two Best Players of the assembled group. Their first
selections will be the two recognised Best Fighters, to ensure a fair balance in
the adjudication process, and to ensure that they don't have their own
performances impaired throughout the match by profusely bleeding noses. They
will then proceed to pick team-mates in a roughly meritocratic order, selecting
on grounds of skill and tactical awareness, but not forgetting that while there
is a sliding scale of players' ability, there is also a sliding scale of
players' brutality and propensities towards motiveless violence. A selecting
captain might baffle a talented striker by picking the less nimble Big Jazza
ahead of him, and may explain, perhaps in the words of Linden B Johnson upon his
retention of J Edgar Hoover as the head of the FBI, that he'd "rather have him
inside the tent pissing out, than outside the tent pissing in".
Special consideration is also given during the selection process
to the owner of the ball. It is tacitly acknowledged to be "his gemme", and he
must be shown a degree of politeness for fear that he takes the huff at being
picked late and withdraws his favours.
Another
aspect of team selection that may confuse those only familiar with the game at
senior level will be the choice of goalkeepers, who will inevitably be the last
players to be picked. Unlike in the senior game, where the goalkeeper is often
the tallest member of his team, in the playground, the goalkeeper is usually the
smallest. Senior aficionados must appreciate that playground selectors have a
different agenda and are looking for altogether different properties in a
goalkeeper. These can be listed briefly as: compliance, poor fighting ability,
meekness, fear and anything else that makes it easier for their team-mates to
banish the wee bugger between the sticks while they go off in search of personal
glory up the other end.
Tactics
Playground football tactics are best explained in terms of team
formation. Whereas senior sides tend to choose - according to circumstance -
from among a number of standard options (eg 4-4-2, 4-3-3, 5-3-2), the playground side is usually more rigid in sticking
to the all-purpose 1-1-17 formation. This formation is a sturdy basis for
the unique style of play, ball-flow and territorial give-and-take that
makes the playground game such a renowned and strategically engrossing
spectacle. Just as the 5-3-2 formation is sometimes referred to in practice
as "Cattenaccio", the 1-1-17 formation gives rise to a style
of play that is best described as "Nomadic". All but perhaps
four of the participants (see also Offside) migrate en masse from one area
of the pitch to another, following the ball, and it is tactically vital
that every last one of them remains within a ten-yard radius of it at all
times.
Stoppages
Much stoppage time in the senior game is down to injured players
requiring treatment on the field of play. The playground game flows freer having
adopted the refereeing philosophy of "no Post-Mortem, no free-kick", and play
will continue around and even on top of a participant who has fallen in the
course of his endeavours. However, the playground game is nonetheless subject to
other interruptions, and some examples are listed below.
Ball on school roof or over
school wall. The retrieval time itself is negligible in these cases.
The stoppage is most prolonged by the argument to decide which player must risk
life, limb or four of the belt to scale the drainpipe or negotiate the barbed
wire in order to return the ball to play. Disputes usually arise between the
player who actually struck the ball and any others he claims it may have struck
before disappearing into forbidden territory. In the case of the Best Fighter
having been adjudged responsible for such an incident, a volunteer is often
required to go in his stead or the game may be abandoned, as the Best Fighter is
entitled to observe that A: "Ye canny make me"; or B: "It's no' ma baw
anyway".
Stray dog on pitch. An interruption of
unpredictable duration. The dog does not have to make off with the ball, it
merely has to run around barking loudly, snarling and occasionally drooling or
foaming at the mouth. This will ensure a dramatic reduction in the number of
playing staff as 27 of them simultaneously volunteer to go indoors and inform
the teacher of the threat. The length of the interruption can sometimes be
gauged by the breed of dog. A deranged Irish Setter could take ten minutes to
tire itself of running in circles, for instance, while a Jack Russell may take
up to fifteen minutes to corner and force out through the gates. An Alsatian
means instant abandonment.
Bigger boys steal ball. A highly irritating
interruption, the length of which is determined by the players' experience in
dealing with this sort of thing. The intruders will seldom actually steal the
ball, but will improvise their own kickabout amongst themselves, occasionally
inviting the younger players to attempt to tackle them. Standing around looking
bored and unimpressed usually results in a quick restart. Shows of frustration
and engaging in attempts to win back the ball can prolong the stoppage
indefinitely. Informing the intruders that one of the players' older brother is
"Mad Chic Murphy" or some other noted local pugilist can also ensure minimum
delay.
Menopausal old bag confiscates ball. More
of a threat in the street or local green kickabout than within the school walls.
Sad, blue-rinsed, ill-tempered, Tory-voting cat-owner transfers her anger about
the array of failures that has been her life to nine-year-olds who have
committed the heinous crime of letting their ball cross her privet Line of
Death. Interruption (loss of ball) is predicted to last "until you learn how to
play with it properly", but instruction on how to achieve this without actually
having the bloody thing is not usually forwarded. Tact is required in these
circumstances, even when the return of the ball seems highly unlikely, as
further irritation of woman may result in the more serious
stoppage:
Menopausal old bag calls
police.
Celebration
Goal-scorers are entitled to a maximum run of thirty yards with
their hands in the air, making crowd noises and saluting imaginary packed
terraces. Congratulation by team-mates is in the measure appropriate to the
importance of the goal in view of the current scoreline (for instance, making it
34-12 does not entitle the player to drop to his knees and make the sign of the
cross), and the extent of the scorer's contribution. A fabulous solo dismantling
of the defence or 25-yard* rocket shot will elicit applause and back-pats from
the entire team and the more magnanimous of the opponents. However, a tap-in in
the midst of a chaotic scramble will be heralded with the epithet "poachin' wee
bastart" from the opposing defence amidst mild acknowledgment from team-mates.
Applying an unnecessary final touch when a ball is already rolling into the goal
will elicit a burst nose from the original striker. Kneeling down to head the
ball over the line when defence and keeper are already beaten will elicit a
thoroughly deserved kicking. As a footnote, however, it should be stressed that
any goal scored by the Best Fighter will be met with universal acclaim, even if
it falls into any of the latter three categories.
*Actually eight yards, but calculated as relative distance
because "it's no' a full-size pitch".
Penalties
At senior level, each side often has one appointed
penalty-taker, who will defer to a team-mate in special circumstances, such as
his requiring one more for a hat-trick. The playground side has two appointed
penalty-takers: the Best Player and the Best Fighter. The arrangement is simple:
the Best Player takes the penalties when his side is a retrievable margin
behind, and the Best Fighter at all other times. If the side is comfortably in
front, the ball-owner may be invited to take a penalty.
Goalkeepers are often the subject of temporary substitutions at
penalties, forced to give up their position to the Best Player or Best Fighter,
who recognise the kudos attached to the heroic act of saving one of these kicks,
and are buggered if Wee Titch is going to steal any of it.
Close
Season
This is known also as the
Summer Holidays, which the players usually spend dabbling briefly in other
sports: tennis for a fortnight while Wimbledon is on the telly; pitch-and-putt for four days during the Open;
and cricket for about an hour and a half until they discover that it really
is as boring to play as it is to watch.